π Luxor News
Boss Difficulty is Now Your Choice
Endgame
July 20, 2026
Β· by babayaga
No more random Insane world bosses. Pick Normal, Hard, or Insane with ::difficulty β private instances scale to your choice, and harder tiers mean better loot.
World bosses no longer roll a random difficulty when they spawn. Shared open-world bosses are always Normal β predictable and fair.
Want a harder fight? Set your preference:
- ::difficulty β opens the Normal / Hard / Insane menu
- ::difficulty normal|hard|insane β set it directly
Your choice saves across logins. When you enter a private boss instance, the boss scales to that tier and tells you what you're walking into. Harder tiers hit harder and roll loot more generously β risk/reward, on your terms.
Wired for private instances including Cerberus, Sarachnis, Kraken, Giant Mole, Phantom Muspah, and Grotesque Guardians (with more following the same path).
Superiors are also less common now (1/1000), so the map stays special when one shows up.
Go set your difficulty and take the fight you actually want.
Want a harder fight? Set your preference:
- ::difficulty β opens the Normal / Hard / Insane menu
- ::difficulty normal|hard|insane β set it directly
Your choice saves across logins. When you enter a private boss instance, the boss scales to that tier and tells you what you're walking into. Harder tiers hit harder and roll loot more generously β risk/reward, on your terms.
Wired for private instances including Cerberus, Sarachnis, Kraken, Giant Mole, Phantom Muspah, and Grotesque Guardians (with more following the same path).
Superiors are also less common now (1/1000), so the map stays special when one shows up.
Go set your difficulty and take the fight you actually want.