π“‚€  Luxor News

Boss Difficulty is Now Your Choice

Endgame July 20, 2026 Β· by babayaga

No more random Insane world bosses. Pick Normal, Hard, or Insane with ::difficulty β€” private instances scale to your choice, and harder tiers mean better loot.

World bosses no longer roll a random difficulty when they spawn. Shared open-world bosses are always Normal β€” predictable and fair.

Want a harder fight? Set your preference:

- ::difficulty β€” opens the Normal / Hard / Insane menu
- ::difficulty normal|hard|insane β€” set it directly

Your choice saves across logins. When you enter a private boss instance, the boss scales to that tier and tells you what you're walking into. Harder tiers hit harder and roll loot more generously β€” risk/reward, on your terms.

Wired for private instances including Cerberus, Sarachnis, Kraken, Giant Mole, Phantom Muspah, and Grotesque Guardians (with more following the same path).

Superiors are also less common now (1/1000), so the map stays special when one shows up.

Go set your difficulty and take the fight you actually want.
← All News